Some day I'll update this old website. Made games professionally for 19 years and it was awesome.
I'm now pursuing other interests and spending lots of time with family, friends and the dog.

Passionate about all aspects of entertainment media from film to VR but with deep expertise in
AAA PC/console game design. This includes high level paper design and GDDs, core systems,
writing/narrative, combat, mission design and level and world creation. Familiarity with both
industry-standard and proprietary engines with expertise in C-style game scripting languages.
     
Apex: Legends
Respawn Entertainment - XboxOne, PS4, PC
Design work on multiple game modes, mechanics,
PvE missions and systems, combat/AI and several
unannounced projects.
     
Titanfall 2
Respawn Entertainment - XboxOne, PS4, PC (October 2016)
Paper, narrative, system, AI and mission design.
Designed, built and scripted the critically acclaimed
"Effect and Cause" mission.
     
Titanfall
Respawn Entertainment - XboxOne, PC (March 2014)
Game-wide design and map creation/scripting.
Created the maps "Corporate", "Lagoon" and "Haven".
Gameplay scripting on "Corporate" and "Colony".
     
Call of Duty: Modern Warfare 2
Infinity Ward - Xbox 360, PS3, PC (November 2009)
Designed levels for the single-player campaign including
"S.S.D.D", "The Only Easy Day...Was Yesterday",
"Of Their Own Accord" and "Just Like Old Times"
.
     
Call of Duty 4: Modern Warfare
Infinity Ward - Xbox 360, PS3, PC (November 2007)
Designed levels for the single-player campaign including
"Mile High Club", "Shock and Awe", "All In" and world geometry
for "Blackout".
     
Aeon Flux
Terminal Reality - Xbox, PS2 (November 2005)
Based on the animated series by Peter Chung and the live-action
film starring Charlize Theron, I designed and scripted 6 levels
including the episode shown at E3 2005.
 
  BloodRayne 2
Terminal Reality - PC, Xbox, PS2 (October 2004)
Designed level progression, puzzles and set pieces. Responsible
for 3 final levels including design documents, gameplay, lighting,
scripting, cinematics and story.
       
Colosseum
Mod for Jedi Outcast (Quake3) Engine (May 2003)
Author of a popular single-player mod that takes place in
Ancient Rome. Responsible for all aspects of level and game
design, art, sound, scripting, lighting cinematics and screenplay.

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