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Game and Level
Design
I have been designing levels professionally
since 2003, working on AAA action-oriented
titles for consoles (Xbox, Xbox 360, PS2) and PC.
I am currently working as a Designer at
Infinity
Ward
in Los Angeles where we recently finished
Call of Duty 4: Modern Warfare.
I am most interested in creating deeply immersive
game
worlds that cause players to become
completely
absorbed in the subject matter and
environment. A successful game (in my opinion)
is one where the player frequently forgets that the
experience is virtual. Like a good movie or book,
a good game should transport the audience to
another time and place.
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