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I have been designing levels professionally
since 2003,
working on action-oriented
titles
for consoles and PC. I am
currently
working as a Designer at
Infinity Ward
in
Los Angeles. |
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Call of
Duty: Modern Warfare 2
Infinity Ward - Xbox 360, PS3, PC (November 2009)
Designed levels for the single-player campaign including S.S.D.D,
The Only Easy Day...Was Yesterday, Of Their Own Accord and
Just Like Old Times. (images coming soon) |
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Call of Duty 4: Modern
Warfare
Infinity Ward - Xbox 360, PS3, PC (November 2007)
Designed levels for the single-player campaign including Mile
High
Club, Shock and Awe, All In and world geometry for
Blackout.
(images coming soon) |
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Aeon Flux
Terminal Reality - Xbox, PS2 (Fall 2005)
Based on the animated series by Peter Chung and the live-action
film starring Charlize Theron, I have been designing 2 episodes
(6 environments) including the level shown recently at E3 2005. |
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BloodRayne 2
Terminal Reality - PC, Xbox, PS2 (October 2004)
Designed level progression, puzzles and set pieces. Responsible
for 3 final levels including design documents, gameplay, lighting,
scripting, cinematics and story. |
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Colosseum
Mod for Jedi Outcast
(Quake3) Engine (May 2003)
Author of a popular single-player mod that takes place in
Ancient
Rome.
Responsible for all aspects of level and game
design, art, sound,
scripting, lighting cinematics and screenplay. |
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