I have been designing levels professionally since 2003, working on action-oriented titles
for consoles and PC. I am currently working as a Designer at Infinity Ward in Los Angeles.
     
Call of Duty: Modern Warfare 2
Infinity Ward - Xbox 360, PS3, PC (November 2009)
Designed levels for the single-player campaign including S.S.D.D,
The Only Easy Day...Was Yesterday, Of Their Own Accord and
Just Like Old Times
. (images coming soon)
     
Call of Duty 4: Modern Warfare
Infinity Ward - Xbox 360, PS3, PC (November 2007)
Designed levels for the single-player campaign including Mile High
Club
, Shock and Awe, All In and world geometry for Blackout.
(images coming soon)
     
Aeon Flux
Terminal Reality - Xbox, PS2 (Fall 2005)
Based on the animated series by Peter Chung and the live-action
film starring Charlize Theron, I have been designing 2 episodes
(6 environments) including the level shown recently at E3 2005.
 
  BloodRayne 2
Terminal Reality - PC, Xbox, PS2 (October 2004)
Designed level progression, puzzles and set pieces. Responsible
for 3 final levels including design documents, gameplay, lighting,
scripting, cinematics and story.
       
Colosseum
Mod for Jedi Outcast (Quake3) Engine (May 2003)
Author of a popular single-player mod that takes place in
Ancient Rome. Responsible for all aspects of level and game
design, art, sound, scripting, lighting cinematics and screenplay.

© 2005 Jake Keating