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Jake Keating
Game and Level Design |
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| Summary |
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- Level design with
Radiant, UnrealEd, proprietary engines, scripting, 3DS Max
- Expertise in complete design, layout, lighting, scripting and
cinematics
- 5+ years project management and extensive design documentation skills |
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| Education |
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Rochester Institute of
Technology, School of Design
Master of Fine Arts in Computer Graphics Design, May 2003.
Syracuse University, S.I. Newhouse School of Public Communications
Bachelor of Arts in Advertising, May 1994. |
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| Experience |
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Designer (11/05 - present)
Infinity Ward. Los Angeles, California.
Layout, architecture and environment creation, scripting for
singleplalyer and
multiplayer levels. Most recently designed levels (world geometry,
story, scripting)
for Call of Duty 4: Modern Warfare.
Level Designer -
Aeon Flux (10/04 - 10/05)
Terminal Reality. Dallas, Texas.
Game and level design for 3rd-person action title for Xbox and PS2.
Currently
responsible for two episodes (6 environments) including the E3 showcase
level.
Paper design, story, layout, lighting, scripting and cinematics.
Level Designer -
BloodRayne 2 (10/03 - 10/04)
Terminal Reality. Dallas, Texas.
Game and level design for 3rd-person action title for Xbox, PS2 and PC.
Prototyped
layout in 3DS Max. Final layout, lighting and scripting in
proprietary editor.
Responsible
for overall level flow, puzzle creation
and enemy placement. Created three
complete
levels for final game as
well as E3 and Xbox magazine demo level.
Level Design and Modeling - Colosseum (9/02 - 7/03)
Personal Project. Single player level for Jedi Outcast (Quake3) engine.
Authored and released Colosseum, Mod of the Month for PC Gamer Magazine
(11/03).
Created all custom models, textures, architecture, interface
elements and scripts.
Vector Imaging Instructor (9/01 - 12/02)
Rochester Institute of Technology. Rochester, New York.
Instruction of vector imaging software (Illustrator) to undergraduate design students.
Senior Designer and Project Manager (3/96 - 5/01)
MediaServ, Inc. New York, New York.
Lead interface designer and project manager for
internet-enabled applications. |
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| Skills |
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Design/Scripting:
3DS Max, Radiant, UnrealEd, Hammer, proprietary engines, C-style
scripting, several game scripting systems, Photoshop, Illustrator, Deep
Paint 3D,
Premiere, AfterEffects.
Misc/Hobbies: Italian fluency, NAUI Scuba Diver,
snowboarding, drums, guitar.
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