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Technology
Colosseum is a series of custom levels and hand-made art assets that is powered by a commercial game
engine. The heavily modified Quake 3 engine used for the LucasArts game "Jedi
Knight 2: Jedi Outcast" is used as the primary development platform.
My personal interests in this project lie in storytelling, level design,
creation of art assets (3D and 2D artwork) and the examination of violence
and learning in games. The game engine platform provides a high-quality,
stable environment to serve as a foundation and allows time to be spent on
these visual and academic aspects instead of worrying about physics,
collision detection, weather effects, etc.
Following is a summary and description of tools used in the creation of
Colosseum:
-
gtkRadiant: A level editor for
Quake3-based games.
- 3DS Max: Industry-standard 3D
modeling and animation package used for character and prop creation
- Adobe Products: Photoshop and
Illustrator are used extensively for all 2D art assets (texture maps,
interface design, etc.)
- Deep Paint 3D: Provides a very
helpful way of painting and texturing 3D models within a 3D environment.
- ICARUS scripting: The scripting
language used in Jedi Outcast to control the events and entities that make
up a given level.
- JKII Tools: A suite of utilities,
tools and documentation used and provided by Raven, the developers of Jedi
Outcast.
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