I propose the creation of an interactive 3D
environment that accurately captures the historical setting of the ancient
Roman Coliseum, a birthplace of violent entertainment. Users of the game
will assume the role of a Roman gladiator and will be required to engage
in battle with other characters and explore the game’s surroundings. In
the process of completing the game, users will also be exposed to facts
and trivia about their environment, providing an added educational benefit
to the traditional gaming experience.
The game will be a fully navigable and
interactive 3D environment that will allow the user to navigate areas of
the Roman Coliseum from both a first-person and third-person perspective.
A variety of methods will be available to do battle with game characters
that will attempt to recreate the actual gladiatorial games of Ancient
Rome. Trivia and information presented will include facts related to
architecture, politics, sociology as well as several Latin phrases.
The game will be distributed on CD-ROM for
PC and targeted at males and females between the ages of 18-34. Although
all 3D models, 2D artwork, sound and environment architecture will be
custom-made, the game will be developed using a derivative of the Quake 3
engine as its core.
This engine is an open platform that allows
third-party designers to create custom 3D game levels for experimental
purposes (not for profit or commercial distribution). The engine does the
actual rendering of the game and handles critical details such as physics,
weather, lighting, artificial intelligence, user controls and basic
animations. The final project will require the installation of a retail
Quake 3 game product in order to utilize the game engine and function
All visual and aural assets of the game
will be developed using a combination of software packages and hand-drawn
media. Crucial software includes, but is not limited to, Adobe Photoshop,
Discreet 3DS Max and GtkRadiant (a level editor for Quake 3-based games).