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Links and Books
Following is a descriptive list of books and links related to the development of this project. I hope this proves helpful to those who are creating similar games and applications.

Roman History - Books

The Roman Empire
by C. M. Wells
Harvard Univ Pr; ISBN: 0674777700; 2nd Rep edition (October 1995)
This is really just a nutshell primer on the Roman Empire, but it is well put together and provides an excellent starting point.

Gladiators: 100 Bc - Ad 200 (Warrior, 39)
by Stephen Wisdom, Angus McBride (Illustrator)
Osprey Pub Co; ISBN: 1841762997; (October 2001)

Gladiator
by Richard Watkins (Author)
Houghton Mifflin Co; ISBN: 039582656X; (September 29, 1997)

Gladiators and Caesars: The Power of Spectacle in Ancient Rome
by Eckart Kohne (Editor), Cornelia Ewigleben (Editor), Eckart Köhne
University of California Press; ISBN: 0520227980; (December 1, 2000)

The Gladiator: The Secret History of Rome's Warrior Slaves
by Alan Baker
DaCapo Press; ISBN: 0306811855; (October 15, 2002)

The Way of the Gladiator
by Daniel P. Mannix
I Books; ISBN: 0743413032; (February 27, 2001)

Life, Death, and Entertainment in the Roman Empire
by D. S. Potter (Editor), D.J. Mattingly (Editor)
University of Michigan Press; ISBN: 0472085689; (February 1999)

The Roman Colosseum (Wonders of the World)
by Mann, Michael Racz (Illustrator), Elizabeth Mann
Mikaya Pr; ISBN: 0965049337; (October 1998)

Combat Sports in the Ancient World: Competition, Violence, and Culture
by Michael B. Poliakoff
Yale Univ Pr; ISBN: 0300063121; Reissue edition (April 1995)

Blood in the Arena: The Spectacle of Roman Power
by Alison Futrell
Univ of Texas Pr; ISBN: 029272523X; (November 2000)

The Dark Side of Man
by Michael P. Ghiglieri
Perseus Publishing; ISBN: 0738203157; (April 4, 2000)

Roman History - Websites

Roman Culture: Gladiators
http://campus.northpark.edu/history/WebChron/Mediterranean/Gladiators.html

Roman Gladiators
http://www.ehs.pvt.k12.ca.us/ehs/projects/9798/AnCiv6/Rome/ACnoah

Gladiators and Caesars, the power of spectacle in ancient Rome
http://www.culturekiosque.com/art/exhibiti/rhegladiators.html

Online Forums

Lucas Forums (http://www.lucasForums.com)
For me, this has been the most useful forum for modding Jedi Outcast. The folks there are very knowledgeable and good-natured. Just be polite and follow the rules.


CGtalk (http://www.cgtalk.com)
This had the most active 3DS Max forum I have found so far. The forum is frequented by industry professionals who seem eager to help. There is a forum specific to 3DS Max, but there are also very task-specific that include texturing and surfacing, modeling, animation, lighting and rendering and game art design.

Map-Center Forums (http://www.map-center.com/cgi-bin/ultimatebb.cgi)
Resource for all Quake 3 engine based games and a specific forum for GtkRadiant questions.

Filefreak Forums (http://forums.filesnetwork.com/forumdisplay.php?&forumid=116)
Average forum for general modding questions related to Jedi Outcast.

The Massassi Temple: Forums (http://forums.massassi.net)
Another forum for general modding questions related to Jedi Outcast.

General Websites - Game Development

GamaSutra (http://www.gamasutra.com)
Has more of a programming bent, but is still a good resource for general game development.

Radiant Resources

Radiant Level Design Tools (http://www.qeradiant.com)
Radiant creates the tools used to edit levels and assets in Quake 3-based games. GtkRadiant can be downloaded free of charge from this site and can be configured to create custom levels in a number of games, including Jedi Outcast.

Tutorials and Instruction: Quake 3 and Jedi Outcast Modding

RichDiesal's JK2Radiant Mapsource (http://richdiesal.jedioutcastmaps.com)
This is an excellent resource for step-by-step tutorials for GtkRadiant. These tutorials are more in-depth than most, and focus on avoiding common mistakes that can lead to inefficient map construction and poor gameplay.

JK2 Mapping (http://mapping.jediknightii.net)
This site is down quite often, but it is an excellent resource for many Radiant tutorials. Tutorial sections are divided into "understanding", "doing", and "scripting" which progress in levels of complexity.

Guide to Getting A Model into JediKnight 2
A very in-depth tutorial that provides vital info for creating and importing custom character models. By Tim "Spacemonkey" Appleby. Focuses on the use of 3DS Max.

Addendum to Spacemonkey's 3DS Max to JK2 Tutorial
An follow-up to the above tutorial that covers a few gaps and goes a bit more in-depth.

JKII Modeling in Gmax (http://www.btinternet.com/~howe_alison/brothers/tutorial/gmax_jkii_tutorial.htm)
A good tutorial that focuses on saber/sword hilt modeling and texturing. Explains tagging and tries to explain UVW mapping and unwrapping.

Coffee Stain: Caffinated Jedi Outcast Editing (http://www.massassi.com/coffeestain)
Has a limited number of tutorials that are quite useful for common map requirements such as elevators, creating custom weapons and curved surfaces.

Polycount (http://www.planetquake.com/polycount/resources/jk2/)
A good starting point for all game development questions. Has a specific section containing resources and links specifically for Jedi outcast editing.

Jedi Outcast Resources

Jedi Outcast Files (http://www.jk2files.com)
Good resource for downloading existing modifications done by the JKII modding community.

JediKnightII.net (http://www.jediknightii.net)
More modifications done by the JKII modding community.

Articles - Game Development

A Chat With Paul Steed (http://www.gignews.com/goddess_steed_1101.htm)
Interview with game producer/artist Paul Steed. Steed is best known for his models and textures for Quake II and III.

Books

3DS Max 4 Bible
by Kelly L. Murdock
John Wiley & Sons; ISBN: 0764535846; Bk&Cd-Rom edition (August 2001)
This is a pretty comprehensive resource for 3DS Max and goes into a bit more detail than the shipped help files. The index could be a bit more in-depth. At times it can be difficult to find exactly what you are looking for

Modeling a Character in 3DS Max
by Paul Steed
Wordware Publishing; ISBN: 1556228155; Bk&Cd-Rom edition (July 30, 2001)
A very step-by-step tutorial on building a low-polygon model specifically for Quake-based games. With the release of 3DS Max 5, this book may be slightly dated. Steed covers a variety of techniques that include lofting, booleans and extrusions.

High Score! The Illustrated History of Electronic Games
by Rusel DeMaria, Johnny Lee Wilson
McGraw-Hill Osborne Media; ISBN: 0072224282; (April 27, 2002)

Game Design: Theory and Practice (With CD-ROM)
by Richard Rouse, Steve Ogden (Illustrator), Mark Louis Rybczyk
Wordware Publishing; ISBN: 1556227353; Bk&Cd-Rom edition (February 15, 2001)

Get in the Game: Careers in the Game Industry
by Marc Mencher
New Riders Publishing; ISBN: 0735713073; 1st edition (October 2002)

Game Design Perspectives (with CD-ROM)
by Francois Dominic Laramee (Editor)
Charles River Media; ISBN: 1584500905; Bk&Cd-Rom edition (June 15, 2002)

The Ultimate History of Video Games: From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World
by Steve L. Kent
Prima Publishing; ISBN: 0761536434; 0 edition (September 6, 2001)

Opening the Xbox: Inside Microsoft's Plan to Unleash an Entertainment Revolution
by Dean Takahashi
Prima Publishing; ISBN: 0761537082; 1st edition (April 23, 2002)

Video Games: A Popular Culture Phenomenon
by Arthur Asa Berger
Transaction Pub; ISBN: 0765809133; (March 2002)

ARCADE FEVER The Fan's Guide to The Golden Age of Video Games
by John Sellers
Running Pr; ISBN: 0762409371; (August 2001)

The Medium of the Video Game
by Mark J. P. Wolf (Editor), Ralph H. Baer
Univ of Texas Pr; ISBN: 029279150X; 1st edition (February 2002)

Supercade : A Visual History of the Videogame Age 1971-1984
by Van Burnham, Ralph H. Baer
MIT Press; ISBN: 0262024926; (September 1, 2001)

Game on
by Lucien King (Editor)
Universe Books; ISBN: 0789307782; (July 2002)

Trigger Happy : Videogames and the Entertainment Revolution
by Steven Poole
Arcade Publishing; ISBN: 1559705396; (September 2000)

Game Design: The Art & Business of Creating Games
by Bob Bates
Premier Press, Inc.; ISBN: 0761531653; (May 1, 2001)

Hamlet on the Holodeck : The Future of Narrative in Cyberspace
by Janet Horowitz Murray
MIT Press; ISBN: 0262631873; (August 27, 1998)

How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics
by N. Katherine Hayles, Katherine Hayles
University of Chicago Press (Trd); ISBN: 0226321460; (February 1999)

Playing for Profit: How Digital Entertainment Is Making Big Business Out of Child's Play (Wiley/Upside Series)
by Alice Laplante, Rich Seidner (Contributor)
John Wiley & Sons; ISBN: 0471296147; (May 1999)

Digital Illusion: Entertaining the Future With High Technology (Siggraph Series)
by Clark Dodsworth (Editor)
Addison-Wesley Pub Co; ISBN: 0201847809; 1st edition (August 5, 1997)

Multimedia: From Wagner to Virtual Reality
by Randall Packer (Editor), Ken Jordan (Editor), William Gibson (Foreword)
W.W. Norton & Company; ISBN: 0393049795; 1st edition (January 15, 2001)

From Barbie® to Mortal Kombat : Gender and Computer Games
by Justine Cassell (Editor), Henry Jenkins (Editor)
MIT Press; ISBN: 0262531682; Reprint edition (February 28, 2000)

Processed Lives: Gender and Technology in Everyday Life
by Jennifer Terry (Editor), Melodie Calvert (Editor)
Routledge; ISBN: 0415149320; 1 edition (May 1997)

Narrative As Virtual Reality: Immersion and Interactivity in Literature and Electronic Media (Parallax: Re-Visions of Culture and Society)
by Marie-Laure Ryan
: Johns Hopkins Univ Pr; ISBN: 0801864879; (December 2000)

The Medium of the Video Game
by Mark J. P. Wolf (Editor), Ralph H. Baer
Univ of Texas Pr; ISBN: 029279150X; 1st edition (February 2002)

  © 2002-2003 Jake Keating